
What is a Vector2 and Vector3 in Unity? - Stack Overflow
Feb 1, 2019 · Title says it all. I see them used in movement scripts often, if that helps. What is a Vector2 and a Vector3, the Unity docs are a bit hard to follow for new people.
Vector3.magnitude and vector3.normalized explanation - Stack Overflow
May 7, 2018 · Vector3.normalized is a bit of an opposite operation - it returns vector direction, guaranteeing that the magnitude of the resulting vector is one, (it preserves the direction information …
Unable to assign property CFrame. CoordinateFrame expected, got …
Jan 29, 2023 · Unable to assign property CFrame. CoordinateFrame expected, got Vector3 Asked 3 years ago Modified 3 years ago Viewed 2k times
How can I add two Vector3's together in unity - Stack Overflow
How can I add two Vector3's together in unity Asked 5 years, 11 months ago Modified 5 years, 11 months ago Viewed 15k times
CS0104: ambiguous reference between 'System.Numerics.Vector3' and ...
CS0104: ambiguous reference between 'System.Numerics.Vector3' and 'UnityEngine.Vector3' Asked 5 years, 8 months ago Modified 3 years ago Viewed 20k times
3d - How to visualize Vector3 in three.js? - Stack Overflow
Jul 31, 2022 · I don't understand the function of const points = []; and why was it used. I don't understand the function of points.push and why was it used. The Three.Vector3 command looks like …
Unity Quaternion.LookRotation(x) and …
Sep 19, 2023 · How is LookRotation calculated if not assuming you started by looking forward? Shouldn't LookRotation (Vector3.forward) return an identity quaternion (no rotation)?
Unity3D's Vector3 Declaration in C# - Stack Overflow
Oct 31, 2014 · I came from c/c++, new in c#. I think it could be so simple and stupid question for c# programmers. Anyway, in Unity c#, What's the difference these two vector3's declarations. void …
Unity, rotating a Vector3 along an axis - Stack Overflow
Dec 22, 2022 · For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
Is there a standard C++ equivalent of C#'s Vector3?
May 8, 2014 · 0 There are also several C++ 3D graphics libraries similar to XNA, such as Ogre3D, Irrlicht, and others. Might be a bit of an overkill if you only need the Vector3 structure though.