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  1. How do I get a 3D collision with a Heightmap in Raylib?

    Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to …

  2. Newest 'raylib' Questions - Game Development Stack Exchange

    May 15, 2021 · Raylib Simple snow particle system flickering problem I'm quite new to Raylib and trying to make a simple snow particle system. I managed to make it as below code and built it. But when I …

  3. Why is raylib not drawing one corner? - Game Development Stack …

    Mar 31, 2025 · As the issue mentions, it is ultimately OpenGL rasterization. And as far as I can tell Raylib does not have a general solution. Edit: I guess the general solution would be a triangle strip …

  4. Converting IntPtr to objects (here Raylib Material [])

    Nov 29, 2020 · I Had to add Raylib name before LoadTexture and GenTextureMipmaps because else it would not work since these are static methods from the RayLib cs binder. So on a technical point, I …

  5. c++ - How to make an object rotate in local space then translate in ...

    Jan 25, 2025 · How to make an object rotate in local space then translate in world space using Raylib? Ask Question Asked 1 year ago Modified 1 year ago

  6. Cant compile raylib project with Physac - Game Development Stack …

    Sep 11, 2021 · I'm trying to learn how to use raylib with physac, however I'm quite new to using a c++ compiler and after a few hours trying to get a minimal example working, I came here seeking your …

  7. c++ - Expected a smoothly fading opacity in this Raylib shader, but ...

    May 3, 2023 · In my main file, I create a regular icosahedron and assign the below shaders to it using the Raylib framework in C++17. I intended for the vertex shader to assign a 1.0 alpha value to points …

  8. What does raylib's "no external dependencies" really mean?

    Jun 10, 2023 · I'm considering making a 2D game with C++ and raylib, targeting windows desktop. One of the attractive features of that framework is that it has "no external dependencies". …

  9. How can I calculate the translation used for rotating an object with a ...

    Your raylib code does not replicate this off-center pivot. You construct your quad symmetrically: topLeft is -1 * bottomRight and similarly for topRight and bottomLeft. So you've placed the pivot, the local …

  10. Why is my RenderTexture y-flipped? - Game Development Stack …

    When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what did I do wrong? #include "ra...