
JavaScript - CodeHS
JavaScript is the most commonly used programming language for building websites. It's a professional programming language that is very versatile.
Documentation - Javascript | CodeHS
JavaScript Documentation Basics Printing to Console println("Hello"); println("world."); print("Hello world. "); print("How are you?"); console.log("Hello world!");
CodeHS JavaScript Resource Hub
Choose from multiple JavaScript offerings, including Intro to JavaScript courses, Hour of Code lessons, practice problems and more! Enhance your JavaScript classes and utilize the following free …
JavaScript Student Projects | CodeHS
Student Projects Explore projects created by students on CodeHS Project Categories All Projects JavaScript Has AI Rubric Java Python Graphics Web Design Games Karel Tracy Ghosts Exploration …
JavaScript Tutorials - CodeHS
How to use the CodeHS JS Library on your Website 2 By Andy Bayer Functions JavaScript javascript
CodeHS JavaScript Library
The Graphics module is used in all CodeHS JavaScript programs that draw to the canvas. An instance of CodeHSGraphics is needed for interacting with the canvas and drawing elements.
Intro to JavaScript Textbook - CodeHS
Intro to JavaScript Textbook 1. Basic JavaScript and Graphics 1.1 Introduction 1.2 Hello World 1.3 Variables 1.4 User Input 1.5 Basic Math In JavaScript 1.6 Using Graphics in JavaScript 2.
JavaScript Sandbox - CodeHS
Create your own JavaScript Graphics program from a pre-made template. Paint a picture by clicking and dragging with the mouse! Try adding a color palette and brush choices to make more advanced …
Textbook: Intro to JavaScript Textbook | CodeHS
Welcome to the CodeHS Javascript textbook! This textbook teaches the foundations of computer science and the JavaScript programming language, with an emphasis on logical thinking and …
Documentation - JavaScript ES6 | CodeHS
Graphics CodeHS Library Check out our full documentation for the CodeHS Graphics Library! Canvas getWidth(); getHeight(); const CENTER_Y = getHeight() / 2; const CENTER_X = getWidth() / 2; …