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  1. Why is my RenderTexture y-flipped? - Game Development Stack …

    When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what did I do wrong? #include "ra...

  2. How do I get a 3D collision with a Heightmap in Raylib?

    Jan 29, 2025 · However, if the player is at the height of total white while positioned on a black square (XZ), eg. B04, then they're high over the canyon and not colliding. I can't seem to work out how to …

  3. raylib - Can't make circles collide using Box2D - Game Development ...

    Apr 7, 2025 · I'm completely new to Box2D. I'm implementing some tests with Raylib. I managed to implement the collision between static and dynamic rectangles and now I want to insert circles into …

  4. c++ - How to make an object rotate in local space then translate in ...

    Jan 25, 2025 · How to make an object rotate in local space then translate in world space using Raylib? Ask Question Asked 1 year ago Modified 1 year ago

  5. 3d - How can I detect collision between a box and a minimum poly ...

    Feb 23, 2025 · Mostly a C++ newbie, trying to do a 3D game in Raylib. I have a set of fairly irregular meshes that I'd like to see if a box collider has penetrated. For this project, a fairly high level of accuracy

  6. Why is raylib not drawing one corner? - Game Development Stack …

    Mar 31, 2025 · As the issue mentions, it is ultimately OpenGL rasterization. And as far as I can tell Raylib does not have a general solution. Edit: I guess the general solution would be a triangle strip …

  7. What does raylib's "no external dependencies" really mean?

    Jun 10, 2023 · I'm considering making a 2D game with C++ and raylib, targeting windows desktop. One of the attractive features of that framework is that it has "no external dependencies". …

  8. Newest 'raylib' Questions - Game Development Stack Exchange

    May 15, 2021 · Raylib Simple snow particle system flickering problem I'm quite new to Raylib and trying to make a simple snow particle system. I managed to make it as below code and built it. But when I …

  9. Converting IntPtr to objects (here Raylib Material [])

    Nov 29, 2020 · I Had to add Raylib name before LoadTexture and GenTextureMipmaps because else it would not work since these are static methods from the RayLib cs binder. So on a technical point, I …

  10. c++ - Expected a smoothly fading opacity in this Raylib shader, but ...

    May 3, 2023 · In my main file, I create a regular icosahedron and assign the below shaders to it using the Raylib framework in C++17. I intended for the vertex shader to assign a 1.0 alpha value to points …