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  1. GDScript reference — Godot Engine (stable) documentation in English

    GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python.

  2. GDScript basics — Godot Engine (3.1) documentation in English

    GDScript is a high level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar).

  3. GDScript reference

    GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python.

  4. Learn to code with GDScript - Godot Engine

    In Godot, you can write code using the GDScript and C# programming languages. If you are new to programming, we recommend starting with GDScript because we designed it to be simpler than all …

  5. GDScript: An introduction to dynamic languages - Godot Engine

    This tutorial aims to be a quick reference for how to use GDScript more efficiently. It focuses on common cases specific to the language, but also covers a lot of information on dynamically typed languages.

  6. GDScriptリファレンス — Godot Engine (4.x)の日本語のドキュメント

    GDScript は高レベルの オブジェクト指向 、 命令型 、および 漸進的型付け プログラミング言語であり、Godot用に構築されました。 これは Python のような言語に似たインデントベースの構文を使用 …

  7. GDScript — Godot Engine (3.1) documentation in English

    Docs » Scripting » GDScript Edit on GitHub GDScript ¶ GDScript basics GDScript: An introduction to dynamic languages GDScript style guide Static typing in GDScript GDScript format strings Next …

  8. GDScript reference — Documentación de Godot Engine (4.x) en español

    GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python.

  9. GDScript reference — Godot Engine (4.x) 문서 (한국어)

    GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot. It uses an indentation-based syntax similar to languages like Python.

  10. Static typing in GDScript - Godot Engine

    Typed GDScript is a powerful tool. Available as of version 3.1 of Godot, it helps you write more structured code, avoid common errors, and create scalable systems.